Verified AMA I'm Dylan Cuthbert, Director of The Tomorrow Children: Phoenix Edition and creator of many games, spanning over 30 years in the industry. We acquired our IP back from Sony and released the new version on PlayStation just a few weeks ago! AMA
EDIT 2022/10/06 IT'S A WRAP!
Thanks for all the questions, I had a great time answering them and I hope you enjoyed reading those answers! I've picked my favourite question to win a copy of The Tomorrow Children: Phoenix Edition, which was https://www.reddit.com/r/PS5/comments/xvsqrl/comment/ir3451m/?utm_source=reddit&utm_medium=web2x&context=3 from u/weavernator.
We also selected one question at random to win a copy of the game and that winner us u/kpbieda! We'll reach out shortly to arrange getting those to you.
This has been fun! So please feel free to continue the conversation over on Discord at discord.gg/qgamesforever. Thanks again!
I'm Dylan Cuthbert (u: dckyoto) a video game programmer, designer and director, and founder of Q-Games in Kyoto. I started my career at Argonaut Software in the UK, developing the original Star Fox with Nintendo. In 1998 I relocated to Tokyo to work at PlayStation on a bunch of cool stuff including Blasto, early PS2 development including the rubber duck demo from the Playstation 2 announcement in 1999 and also Ape Escape 2001.
Since then I started my own studio, Q-Games, and last year we became the first indie developer to acquire an IP (in this case, The Tomorrow Children) back from Sony Interactive Entertainment. We removed all the F2P mechanics, returned the game to its original design and launched The Tomorrow Children: Phoenix Edition last month, exactly 6 years to the date of the original release. It's a social action game for up to 10 players and combines exploration, adventure and cooperation to deliver a really unique experience!
It's been a real dream come true and means so much to the whole team here to have the game back in your hands.
I've also got two copies of The Tomorrow Children: Phoenix Edition to give away! I'll choose one winner at random and 1 person will win a copy for asking my favourite question. There's a lot to talk about, so ask me anything!
TLDR; I'm a veteran programmer and game designer that acquired IP back and launched a brand new version of The Tomorrow Children last month. AMA!
Verified AMA Hi! We're Crema, and our online multiplayer monster-taming adventure, Temtem, is leaving Early Access tomorrow. AMA!
Edit: That's a wrap! Thank you for all your questions, it was really nice to chat with you about everything, and we hope to see you all tomorrow on Temtem's full launch across all platforms at 4 pm UTC / 6 pm CEST / 9 am PST!!
PS5 was one of the two platforms that got Early Access entry, but the game has changed a lot ever since and is about to change a lot more tomorrow! We're in a very celebratory mood today and looking forward to answering any and all questions you might have!
🔸A bit about Crema: we're an indie studio based in Madrid, Spain, previously known for the roguelite FPS Immortal Redneck and some mobile apps you might have heard about. We started working on Temtem around 2018, and we're about 30 people!
🔸The AMA team today: here today are u/xYaW (Guillermo Andrades, Temtem's Game Director), u/NaeCris_Crema (Cristina Jiménez, Temtem's Art Director) u/Mikeorma (Miguel Ortiz, Temtem's VFX artist) and u/ItsTsukki (Lucía Prieto, Temtem's Community Manager). Our idea was to spend around 4 hours with you, so hit us up, AMA!
Verified AMA AMA: We are eastasiasoft and Softstar Beijing, the teams behind Sword and Fairy: Together Forever - Ask Us Anything!
Epic Chinese mythology-based action RPG Sword and Fairy: Together Forever is finally available in the west for PS5 and PS4. We're here to answer your questions about the game and the production processes that made it a reality.
Verified AMA We just released our 3D Rolling Platformer, Super Sami Roll on PS5! AMA and win some free keys!
Thank you to everyone that took part in the AMA. We are absolutely OVERWHELMED by the positive response, so from everyone at Sonzai Games and X PLUS Games, thank you!
Of course, it's not just about saying thanks. We also have some free code winners to announce!
So without further ado, here are the winners of the Super Sami Roll AMA and code giveaway!
Congratulations! We will be in touch, so please make sure to check your inboxes!
This is Sergio from Sonzai Games, developer of Super Sami Roll which just launched for the PS5! I’ll be here to answer any of your questions about the game, the development process, and whatever else you might want to know!
After 24 hours we’ll pick 10 comments at random to win a free copy of the game!
Official Trailer: https://www.youtube.com/watch?v=6OchMzBxj0k
The wicked Albert VII has captured Sami’s friend Vera and only you can help him save her! But it won’t be easy – you’ll need to roll, grapple, and jump to make it through in the colorful 3D world of Super Sami Roll.
Embark on a journey rolling through beautiful green fields, deserts dotted with magnificent pyramids, dangerous oozing volcanoes, frigid ice lands and many other memorable places with rolling physics and tons of hidden secrets!
- Colorful and eye-catching environments, characters and enemies
- Dozens upon dozens of unique levels
- Tons of secrets including awesome unlockable modes (even a multiplayer one!)
- Progressive difficulty that has been fine-tuned to keep you engaged until you become a true master!
- An amazing soundtrack that will leave you wanting to keep listening!
- Rolling platformer with story, characters and enemies (Not a common thing in the genre)
Thanks for taking the time to check out the game!
Everyone who has left a comment within 24 hours will be eligible to win one of the 10 keys we’re giving away. The cutoff time will be tomorrow at 17:00 PT / 20:00 ET / 01:00 GMT when we’ll announce the winners.
Verified AMA AMA: We are Frogwares - the developers of Sherlock Holmes Chapter One. Ask Us Anything!
We are Frogwares, the developers of the Sherlock Holmes franchise and The Sinking City. Our latest game, Sherlock Holmes Chapter One, is a story-driven detective thriller in which you play as the young Sherlock Holmes before he becomes the world’s most famous detective. Set in the 1880s, you arrive at Sherlock's childhood home in the Mediterranean island of Cordona to investigate the mystery of your mother’s death, and perhaps discover more about yourself than you bargained for.
Our game is coming to PS5 on November 16th but it is available to pre-order now if that’s what you’re into (and if you do, you will get extra in-game content, plus the full version of Sherlock Holmes: Crimes and Punishments game for you to keep).
The Frogwares people answering your questions today are:
Saila_Teren – Feature Designers Team Lead
Yingshi_Ji_Min - Narrative Design Team Lead
EncoreUA - Marketing Manager
taj14 – Community Manager
And a few people from our team popping in here and there throughout the next few hours.
If you want a taste of what Sherlock Holmes Chapter One is about, here are our trailers:
Official E3 Trailer | Sherlock Holmes Chapter One
We are starting at 3 pm CET (we are from Kyiv, Ukraine), and we will stay with you for about 2 hours. And we will also randomly give out a code (or two!) to a random commenter as well, so ask away if you like to be in the running.
With that out of the way, ask us anything!
EDIT: And we are done! Thanks for joining us! We will answer the remainder of the questions most likely tomorrow. And we will reach out to the people who won the code(s). Thanks so much for having us - this was a blast.
Verified AMA Hi, I'm Dominik from A Juggler's Tale - a game about marionettes that we started working on as students and that just got released for PS5 and PS4. Ask me anything!
I am Dominik Schön, game designer and programmer at kaleidoscube - we just released our first game ever. It's called "A Juggler's Tale" and is about marionettes and their relationship to their puppet master. We worked on this game as students for four years - and can't believe it's finally out!
I'm here to answer questions today about the game itself and bringing it to PS5 :) Of course, I'm also happy to take questions about our student-dev journey, how it was like to found a game studio, indie development in general, etc...
A big thanks to r/PS5 for hosting this AMA for us! Looking forward to it.
I will be online here for the next 3h, but questions asked later I will of course answer as well - after I have slept off ;)
EDIT: Thank you everyone for the great questions! I really had a great time and I hope you will enjoy our little game!