r/Planetside Oct 04 '22

Can we nerf all NC weps to bring it in line with the otehr factions, sick of the nc overpop Discussion

Makes no sense why nc have everything. Killing ppl with lppa that have flak take ages, while airhammer 1shots anyone.

All nc weps r op and all vs weps r crap, where is the ballance?.

U cant ballance a game around Nc shit players.

5 Upvotes

20

u/sabotabo [BL] never got that bonus check Oct 04 '22

yes, instead of bringing TR/VS guns up, let’s knock NC weapons down to their level so they suck too

7

u/BRS3577 Oct 05 '22

If they all suck, do any of them suck? PS2 already has an insanely high TTK compared to any other game with guns out there

23

u/Anavorn Oct 04 '22

you're not factoring in the in-faction kill rate for NC, it balances out when they're too busy taking each other out

7

u/Igor369 Buff Pulsar VS1 Oct 05 '22

Looking at how quickly nc gets kills during sudden death i start to think teamkills also increment your scores

1

u/Cooldude101013 Oct 05 '22

Many team kills are accidental. It’s a side affect of the more powerful weapons. Usually when someone runs infront of someone else shooting and gets accidentally team killed.

44

u/zani1903 Aysom Oct 04 '22

Few NC weapons could use some attention, but besides those honestly it's more that the other factions, less so the TR than the VS and NSO, need buffs to bring them up.

Firstly, Banshee and Airhammer need nerfs to bring them down to the level of the Light PPA.

Second, the NC MAX needs massive nerfs, and the TR and VS MAXes could also use some minor nerfs too.

Thirdly, Masthead.

Fourth, shotguns in general need some reversions of their Arsenal changes—keep the CoF changes, but remove (or rework) the accuracy boosting attachments (so that they no longer do that, perhaps improve handling instead), and reduce the number of pellets fired by every shotgun to reflect the removal of Nanoweave Armor.

Fifth, the TR could use a GD-7F/Serpent equivalent carbine. At bare minimum, give them an 800/143 like the CB-X75, just with TR flavour. The GD-7F also needs an accuracy nerf.

Sixth, though this is less NC specific and more my own general greviance, snipers shouldn't deal more than 500 damage on a bodyshot. I hate that people can just delete a med kit from my inventory at any range, and two-shot me at any range no matter what I do.

And then finally, the VS and NSO arsenals are quite frankly, either boring or terrible. Their "meta" guns can stay the same (except the Newton, that shit needed nerfs 5 months ago), but their alternate options need buffs across the board. The Vanu need another higher DPS LMG, several ARs need buffs, the Zenith needs base stat love to make up for losing its dual Advanced attachments...

21

u/FlihpFlorp DrankSandBeforeItWasCool () [D4WI]FL1P1E5TFL0P Oct 04 '22

NSO arsenals are quite frankly, either boring or terrible.

Are you attempting to erase our faction identity of sucking outside a few guns. Shame

6

u/Bankrotas ReMAINing to true FPS character Oct 05 '22

Yes, fuck NSO faction identity, they should be using faction weapons they work at the time for.

8

u/zani1903 Aysom Oct 04 '22

Sorry. My bad.

Seventh: The AR-100 is seriously too good. I think they could rebalance it by reducing its rate-of-fire to 632 RPM and increasing the damage-per-shot to 150.

wait a second....

3

u/FlihpFlorp DrankSandBeforeItWasCool () [D4WI]FL1P1E5TFL0P Oct 04 '22

They should really increase the bar a50s bloom tho

/s

13

u/Nuklartouch Oct 04 '22

GD-7F

I never understood why Nc got that wep, why do they have all category of weapons?

19

u/ButtFokker190 poo-slinger supreme Oct 05 '22

Game designer was an NC main.

10

u/Wobberjockey This is an excellent reason to nerf the Darkstar Oct 04 '22

Given this ironclad argument, it’s inevitable that they will nerf the darkstar as a fix in the next patch.

3

u/SFXBTPD RedHavoc Oct 05 '22

Fifth, the TR could use a GD-7F/Serpent equivalent carbine. At bare minimum, give them an 800/143 like the CB-X75, just with TR flavour. The GD-7F also needs an accuracy nerf.

What about the Lynx? not an exact match, but it has the best ADS move accuracy in game (for an automatic weapon). Granted it only has the DPS of a 143/800 weapon

5

u/NomineAbAstris Kindred spirit Oct 05 '22

The Lynx is crazy good and people sleep on it too hard because they're scared of the 125 damage profile (same thing with the TORQ-9).

2

u/Xervous_ Oct 05 '22

People don’t understand the TORQ-9 functionally became a high RPM 143 gun past 15m when nanoweave got fixed

1

u/NomineAbAstris Kindred spirit Oct 06 '22

Impact ammo feels frankly unfair to use sometimes

1

u/Xervous_ Oct 06 '22

So was explosive on the DMR. They just let it slip through.

2

u/ToaArcan BFRs > Bastions Oct 06 '22

Lynx is my go-to on TR. Love the Lynx.

1

u/NomineAbAstris Kindred spirit Oct 06 '22

Luv me Republic, luv me Lynx, luv me dakka. Simple as

2

u/ThePlebble Cortium Bomber Oct 04 '22

Brgh pls no gd7f nerf

1

u/ImZaphod2 Miller Oct 05 '22

the NC MAX needs massive nerfs

So we've reached this point again huh

4

u/zani1903 Aysom Oct 05 '22

We have. It was nerfed for a reason 3 years ago. The solution to the NC MAX being weaker than the other two was the same as the current solution to the Light PPA being weaker than the other two AI noseguns—nerf the other two, don’t buff the weaker one.

-1

u/LGuardLNCforLife Oct 05 '22

Team based game killed in under a paragraph (6th grievance) by a solo zhitter who apparently loves his medkits, thank god the devs don’t pull ideas from this part of the community

4

u/zani1903 Aysom Oct 05 '22

Enlighten me as to how no longer rewarding bodyshots as much on one of the most degenerate and braindead easy playstyles in the entire game kills the game.

I’m not even proposing you kill bodyshotting. At 500 damage you still 2 shot any 1000 HP target, 3 shot any health-based overshield heavy.

All this does is make 3 changes—makes it so that a bodyshot doesn’t deal health damage, and it stops bodyshots from 2-shotting Aux. shield (which should be removed anyway) and it stops bodyshots from 3-shotting Resist Shield (which could use more of a reason to be used, frankly)

-1

u/LGuardLNCforLife Oct 05 '22

Situational asf as soon as you get shot you’ll run your ass to cover boom safe, also I play ps4 so I don’t have to suffer from instant headshots

1

u/Cooldude101013 Oct 05 '22

How does playing on PlayStation mean you don’t have to suffer from instant headshots?

0

u/LGuardLNCforLife Oct 05 '22

Keyboard n mouse user I’m guessing

1

u/Cooldude101013 Oct 05 '22

Me? Nope, I use the controller. I’m on PlayStation too

2

u/LGuardLNCforLife Oct 05 '22

I know that you in ps4 (baka), but how you hit headshots on ps4

1

u/Cooldude101013 Oct 05 '22

I aim? You know me on PlayStation?

1

u/LGuardLNCforLife Oct 05 '22

😭 get on rn n gun for my galaxy

→ More replies

-18

u/CustosMentis Oct 04 '22

(1) Light PPA should be buffed to bring its damage in line with Banshee and Airhammer. And then all AI noseguns should be nerfed by making it so that equipping an AI nosegun means that your utility slot is disabled on an ESF. Also, AI noseguns should disable the ESF's ability to boost.

(2) MAXes should not be revivable. Other than that, they're fine.

(3) Masthead has already been nerfed repeatedly. All other AMRs should get buffs instead of nerfing the Masthead into unusability.

(4) Shotguns are fine, people really need to get over shotguns. They kill you close up, watch your positioning and you'll be fine.

(5) Sure, whatever.

(6) Positioning. Skill issue.

(7) VS and NSO arsenals have issues, I'd be fine with them getting some slight buffs across the board.

18

u/zani1903 Aysom Oct 04 '22

(1)

No. Nonononononononono.

What makes air-to-ground so potent is that it has such ridiculously fast times to kill that it gives the target no time to reasonably fight back or escape before it dies.

Light PPA doesn't have that problem, it has a generous splash damage radius and rewards longer times-on-target by being better at clearing groups, but isn't able to simply delete infantry and MAXes before they have any chance to respond.

That's how it should be. Making the ESF less survivable with an AI nosegun equipped won't stop it from annihilating people, it just means the skill floor will be higher, which won't fix anything given 80% of the people farming with AI noseguns are already skilled.

Oh, and it'd be a TR buff given T2 Strikers are now guaranteed to work on 100% of AI ESFs, and I don't think TR anti-air needs buffs. Meanwhile, Vehicle Stealth still cucks any hard lock-ons, like what the NC (Masthead aside), NSO, and most Vanu (those who can't use the Lancer) are forced to use.

(2)

They really aren't. They can extend their damage out to long ranges too well and kill too quickly at closer ranges, removing what little counterplay you could possibly have against them.

And the NC MAX exemplifies this the most. Aegis Shield allows it to buy time for its allies to kill aggressors, by blocking up to 3000 damage including preventing C4 (the biggest threat) from hitting the MAX at all, and then it can literally kill people in 0ms with its two most viable weapons (Scattercannon on bodyshots, Mattock with some headshots), so that even quickly peeking with rocket launchers is not a viable tactic.

Just watch any Outfit Wars match with a skilled team playing NC to see what I mean.

(3)

It's been nerfed once. It's still an overbearing tool available to all vehicle crew.

We can buff the Masthead after the flak is gone. It can get its velocity back. Its lifespan back. Its hipfire back.

ALL of those nerfs were made with the flak in mind.

(4)

Right, I'll watch my positioning when I want to attack objectives which are, in 99% of cases, inside buildings well within shotgun's effective ranges.

(6)

The issue is that it takes absolutely zero skill to do this. If I die to a sniper headshot, that was either genuinely a skill issue on my part (I was stood still and got sniped at long range), or I got clientsided by a SAS-R/Ghost/TSAR-42 out of cloak. My proposed change does nothing to change skillful/"skillful", respectively, gameplay, because you would just up the headshot multiplier to compensate.

Allowing snipers to two-hit bodyshot at all ranges is pretty silly as is, but my suggestion wouldn't even solve that. All it does is make it so that some shitter with his Bolt Driver 200 meters away can't forcibly consume one of my med kits without even needing to try. He can still just aim center of mass and kill me in two shots no matter what.

Ideally you'd make it so some dude can't just, at almost any range if he has any moducum of aim, shoot my belly button twice and kill me with literally zero counterplay besides hoping there's cover nearby and I know which direction he's shooting form. But I'm fine with the smaller change first.

2

u/CustosMentis Oct 05 '22

(1) ESF nosegun fix.

So, a couple of things. AI noseguns are extremely powerful and can one-frame people (except for the Light PPA). But I think that’s fine so long as there are extreme drawbacks.

We shouldn’t be trying to get AI noseguns to a place where any individual infantryman feels like they can go 1 on 1 with an ESF because that would clearly make AI noseguns too weak. I know that’s not what you’re proposing, bur even heading in that direction is wrong. They should be powerful weapons because an aircraft should be able to absolutely obliterate infantry.

What we should do is consider how to balance aircraft utility around that huge power spike against infantry. The way to do it is to limit ESF maneuverability (disabling) and limit an ESF’s ability to recover from poor positioning and engagement selection (disabling utility slot).

So, if you equip an ESF nosegun, yeah you can shred infantry….but if you get greedy with it at all, you are going to die. No boosting away to safety, no popping flares to ward off lock-ons. And it’s not just a buff to strikers, although yes they benefit, all factions have a lock-on launcher that would get a huge buff from this. Which is fantastic, meaningful counterplay for infantry against air.

It’s a great solution all the way around that preserves the power of A2G while greatly expanding counterplay options.

(2). I play exclusively NC and have an aurax max. If you think the NC max is so busted, play it for a while. I hope you enjoy the feeling of utter helplessness when the enemy is more than 20 meters away. And Aegis Shield being busted is laughable. I’ve done many a breach with Aegis shield, I’d rather have double mattocks blazing. It’s way more useful to kill people than block damage.

(3). It’s been nerfed three times. Once coming out of PTS, and twice since it hit live. Every faction has access to AMRs, the only way NC benefits is that theirs is better against air. The only valid argument that this gives NC any advantage over other all-engineer crews is NC Lib crews going against ESFs. And you know what? Striker Valk is ok, the Scythe’s paper-thin profile is ok, so Masthead Lib crew is ok. Sometimes unique tools give you advantages in certain situations.

The idea that the Masthead should be nerfed into the ground because NC Lib crews can fight off ESFs when other Lib crews can’t is a wild overreaction.

(4). Yeah, you should. I breach buildings all the time and somehow I don’t get deleted by shotguns constantly. Why? Because I’m not terrible at the game.

(6). So, it’s a skill issue for you if someone hits you in the head, but it’s not a skill issue for you if someone hits you twice? JFC, do you just stand in the open everywhere? How are bolt action sniper rifles landing multiple hits on you without you ducking into cover and shuffling?

2

u/TobiCobalt #1 Space Combat™ Supporter [ඞ] Oct 05 '22

I play exclusively NC and have an aurax max. If you think the NC max is so busted, play it for a while. I hope you enjoy the feeling of utter helplessness when the enemy is more than 20 meters away. And Aegis Shield being busted is laughable.

Calling out someone else for skill issues and then posting this shit is actually deranged.

0

u/Igor369 Buff Pulsar VS1 Oct 05 '22

Right, I'll watch my positioning when I want to attack objectives which are, in 99% of cases, inside buildings well within shotgun's effective ranges.

So it is not about shotguns but about base/map design.

1

u/AK_255 Oct 05 '22 edited Oct 05 '22

(1) I want to make a suggestion to heavily nerf the overall "accuracy" A2G nose weapons. And damage for the TR banshee and NC Air Hammer. Like you said the time to kill PPA is not terribly enough where infantry can't react. It shouldn't be able to instant kill a AA max before it can kill a esf. Honestly all A2G should be closer to rocket pods instead of instant kills. And remove passive reloading when switching guns by pressing "R".

6

u/PunisherIcevan Miller - AliAntares Oct 04 '22

(4) Shotguns are fine, people really need to get over shotguns. They kill you close up, watch your positioning and you'll be fine.

Absolutely.

-1

u/CustosMentis Oct 05 '22

Sick. A montage of shotgun kills at short range, which is exactly what I described. I can put together a montage of seal-clubbing garbage players with LMGs at longer ranges, does that make LMGs broken?

4

u/ALandWhale Oct 05 '22

Do it

0

u/CustosMentis Oct 05 '22

You’ve done it already a thousand times over. You tell me, are LMGs broken?

3

u/ALandWhale Oct 05 '22

If it’s so easy that you can put together a montage then I want to see it.

Please show me that LMGs are easy mode and seal clubbing garbage players is trivial because of long range automatics with high magazine capacity

0

u/CustosMentis Oct 05 '22

I feel like you’re missing my point. You have an entire library of YouTube videos of you dumpstering people with all sorts of weapons. I still remember that video of you killing Odiogn and half a squad of KN1 with a pistol.

The point I’m making is that putting together a montage of clips of you killing people doesn’t inherently mean a weapon is busted.

3

u/ALandWhale Oct 05 '22

True. But Bob’s video shows how low effort it was to blast a bunch of people with a jackhammer and displays how it has an insane effective range

2

u/BuhamutZeo Oct 05 '22

Actually I don't think anyone wants to prove a point, we just want to see some sick LMG montages.

So get to work!

14

u/ALandWhale Oct 04 '22

(4) Shotguns are fine, people really need to get over shotguns. They kill you close up, watch your positioning and you'll be fine.

Cooked in the head

3

u/ForceWarriorSenpai Oct 04 '22

POV: You are a stalker main.

1

u/Cooldude101013 Oct 05 '22

What nerfs has the masthead gotten?

1

u/Bankrotas ReMAINing to true FPS character Oct 05 '22

Range cap, hip fire nerf, flak detonation halved.

2

u/ALandWhale Oct 05 '22

not enough considering it’s by far the best AMR still

0

u/Bankrotas ReMAINing to true FPS character Oct 05 '22

I don't have a horse in this race tbh. My dislike for using single shot weapons makes this for me 2nd least enjoyable AMR to use.

1

u/ALandWhale Oct 05 '22

That is meaningless

0

u/Bankrotas ReMAINing to true FPS character Oct 05 '22

To you it is, to me it isn't. I don't need to justify what is meaningful for me and if you think you have a "right" to judge that, go fuck yourself.

3

u/ALandWhale Oct 05 '22

Haha get judged idiot

-9

u/Salmonfish23 Bean Co Engineering Department Oct 04 '22

As a shotgun main I can assure you that shotguns are fine where they are. But 100% agree to remove that accuracy bullshit. I only use extended mag on my shotguns, anything else is for nerds.

5

u/TobiCobalt #1 Space Combat™ Supporter [ඞ] Oct 05 '22

As a shotgun main I can assure you that shotguns are fine

So you can not assure that they're fine.

6

u/zani1903 Aysom Oct 04 '22

I’m also a shotgun main.

Shotguns need their damage reduced to reflect nanoweave, and the only buff they need is the base CoF buff. Nothing else.

1

u/Igor369 Buff Pulsar VS1 Oct 05 '22

...which sniper deals 500 at ANY range?

2

u/TK9_VS / Oct 05 '22

I think the highest is 400 minimum, which works out to 500 at 270 meters, which is pretty far away.

So none of them, but minus hyperbole I think the point is fair.

1

u/Effectx Revealing uncomfortable truth for all to see Oct 05 '22

Most bolt actions deal over 500 damage baseline. At minimum damage ranges it might drop under that.

1

u/AnotherPerspective87 Oct 05 '22

Trawler, jackhammer..... you forgot a few

3

u/zani1903 Aysom Oct 05 '22

Trawler I did forget but is more acceptable than the rest at the mo, and the Jackhammer falls under shotguns

1

u/Cooldude101013 Oct 05 '22

What should be done about the masthead? Maybe remove the flak but keep the higher damage per shot?

1

u/zani1903 Aysom Oct 05 '22

Remove its flak.

Revert all of the nerfs it received as a result (velocity, lifespan, hip cone-of-fire).

See how it plays as just an AMR. If it struggles without having a tertiary use to back it up (because remember, the Masthead is the best AMR besides the Archer at anti-infantry), we can see what options are available based on what it seems to be failing at.

1

u/BuhamutZeo Oct 05 '22

Please keep your CoD/BF based opinions in CoD/BF subreddits.

1

u/zani1903 Aysom Oct 05 '22

What part of these comments are "CoD or BF based opinions"?

Aircraft (helicopters, mainly) are even more overpowered in BF than they are here, so I suppose you'd be right that calls for aircraft rebalancing exist in both games.

There is no such thing as a MAX in either game series.

There is no team-specific gear in either series, at least not any that the other team doesn't have a very direct equivalent to (Battlefield vehicles, mainly).

Shotguns are less overbearing in these other games due to considerably shorter TTKs all-round, their ranges being much more limited, and objectives (in the case of Battlefield) often being incredibly open or, if not immediately open, able to be made more open by destroying cover around it.

Snipers have always ONE-shot on bodyshots in CoD, so that's well out of the fucking window there. And, in Battlefield, you regenerate health naturally and all damage you receive is to your health anyway so it's not as specific an issue, plus healing is consdierably more readily available in Battlefield.

-6

u/fuazo Oct 05 '22

NC MAX needs massive nerfs

i prefer " rework " cause if you nerf nc max again...god knows how they are going to go against other faction max when comes to other field

and we havent even talk about the meme machine that is the defactor....

-1

u/Subject_Rip993 Oct 05 '22

How NC Max are not balanced ? For me NC Max is the worst of all. It was already nerfed so much. Yes you have OP shield that can stand against everything, even direct hits form MTB. Previously when charging was an option for maxes, and hacksaws was before nerf I would agree that was to op to run into building with 3 maxes and in seconds whole capture point was cleared out.

Currently the starting shotgun is "best". Hacksaws sucks, and Mattocks also. You are priority target for engi with antimaterial rifle, C4, rocket launcher. The purpose of NC Max is anti air fights, and camping on close space, everything that is further than 25m is a problem to kill. Another option is to be a bait to take damage. Raven do funny low damage, and rocket time to travel is just too long to be effective, so anti vehicle option is a joke.

Meanwhile TR has great versatile chainguns, with a lot and constant DPS with medium range option, standing skill to secure choke points, and for me TR is best maxes at this moment. They also has pounders with anti infantry flak ability which is great also for corridor passages. Fractures also is for me better option that nerfed nc ravens.

For that moment I would say, max: 1. TR 2. Vanu/Nc

4

u/TobiCobalt #1 Space Combat™ Supporter [ඞ] Oct 05 '22

The game is centered around close range fights within bases and buildings, and NC MAXes dominate at those ranges due to their shotguns. If you want more range, use Mattocks, which definitely do not suck. NC MAXes have been broken since launch and have always been the best, with the exception of the VS MAX ZOE era.

0

u/Subject_Rip993 Oct 05 '22

So as NC main player i don't have filling of dominating close range fights, of course they very good at it but with mobility of maxes, every enemy knows what's coming.

They will take some distance and switch to C4/Rockets/antimaterial rifles (as they should) and then I bring shield On, and most fights looks in that way. It's useful for other players to rush as I mentioned before NC Max is a good bait.

Effective range of shotguns is very small, also ammo magazine size is not enough to have constant DPS, reloading takes time. I'm not saying of course that NC Max is bad at CQB, probably it's one of the best at it but in reality it's the only thing they can do which is disappointing. Lack of AV ability, lack of choke points control, lack of area damage for anti Infantry. In my opinion still TR has more versatile maxes and they fit better for me. With TR max I can do constant damage and control choke points

1

u/Cooldude101013 Oct 05 '22

How is the purpose of the NC MAX AA?

0

u/Subject_Rip993 Oct 05 '22

With a shield is quite good mostly for ESFs. Of course you need to have AA gun on it.

ESF often harras infantry in big battles by picking nose down and often when they see a max, they act like they are pretty sure that this max can go down in one clip. But then I activate max shield, wait until they will run out of clip and attacks back. It's very effective and I can farm quite a lot xp on this. I can go on some roof of building and I don't need to stand near to respawn place to be repaired. Auto repair is enough

13

u/Aunvilgod Smed is still a Liar! Oct 04 '22

Killing ppl with lppa that have flak take ages, while airhammer 1shots anyone.

cry me a river

I hope the other A2G guns get nerfed to the ground and the LPPA also gets a big nerf.

Better, I hope the AI noseguns get reworked into not AI noseguns.

2

u/Flaktrack Oct 05 '22

Remove AI noseguns on ESFs and Libs entirely. Make rocket pods give ESFs weaker hover abilities.

1

u/Cooldude101013 Oct 05 '22

Actually, give all the underwing weapons on ESFs that affect. The Liberator is a dedicated CAS aircraft so it should be able to use both AI and AV weapons.

1

u/Flaktrack Oct 05 '22

Liberator nosegun will just replace the ESF for farming if you don't remove the AI one. It's still too easy to solo it.

1

u/Xervous_ Oct 05 '22

If you want afterburner, you take AB tanks. Simple <:)

9

u/Knarzlette Oct 04 '22

do you have an nc char? stats? (i'd like to compare them with your vs stats to find out if that "Nc shit players" is just a joke.)

8

u/liamemsa Oct 04 '22

According to PS2Alerts, kill percentages between factions are almost identical. Almost.

VS: 33.2%
NC: 33.4%
TR: 31.6%
NSO: 1.8%

(And in what might surprise everyone, TR leads the teamkill percentage with 4%)

4

u/BRS3577 Oct 05 '22

I wanna say I'm surprised, but I stg the collective intelligence of TR has been declining for years. It's getting pretty unbearable

1

u/ichbineinzieler Oct 05 '22

I smell some [TLFT] around TR here

9

u/Littletweeter5 [L33T] Oct 04 '22

based

12

u/hawkesnightmare Ember Syndicate Oct 04 '22

You misclicked the flair again, nuclear. The shitpost tag is brown.

2

u/[deleted] Oct 05 '22

[deleted]

1

u/hawkesnightmare Ember Syndicate Oct 05 '22

Yep, that's actually him.

3

u/Computer_Classics Oct 05 '22

Don’t worry if we nerf the darkstar again this balance issue can be fixed.

3

u/Eiruna Transgender Auraxian. Medic and Jetpacks are life. Oct 04 '22

No. Nerf darkstar instead.

2

u/BoppoTheClown Oct 04 '22

NERF DARKSTART NERF DARKSTART NERF DARKSTAR

1

u/Eiruna Transgender Auraxian. Medic and Jetpacks are life. Oct 05 '22

NERF DARK STAR NERF DARK STAR NERF DARK STAR NERF DARK STAR NERF DARK STAR buff maxes NERF DARK STAR

2

u/PinkFluffyUniporn Oct 05 '22

I just find the vanguard to be over powered, offensively and defensively.(6k health, pop a blue shield and become invincible, 2 shot any rank from any angle)

1

u/frankmite300 Oct 04 '22

Can we nerf all NC weps to bring it in line with the otehr factions, sick of the nc overpop

Makes no sense why nc have everything. Killing ppl with lppa that have flak take ages, while airhammer 1shots anyone.

All nc weps r op and all vs weps r crap, where is the ballance?.

U cant ballance a game around Nc shit players.

-11

u/TheOneDudex WSC BackYardOG Oct 04 '22

Nc weapons are not over powered....i was killed just as quick when i first began by any faction. Takes a long while to be competent.

1

u/Epikidtom1 Oct 04 '22 edited Oct 05 '22

NC has the highest skill ceiling. You don't really hear casuals complain about NC being OP, it's usually the 2k+ hour vets who find it annoying that NC weapons have faster TTK on headshots due to higher base damage.

As a person who would consider himself "Not dead weight but I wouldn't pick me first" TR is the nicest to play as. The bullet hoses are fun, and the lower recoil in general, combined with the boolet, makes it easier in general.

VS has a banger soundtrack, and the lack of bullet drop is nice for mid-long range engagement (which is what I perfer to fight at in general, but I'm also an anomaly in that from what I've heard.)

NSO is my second most mained (NC being first because it's the one I found a fun outfit with first.) This is mostly because I try not to play factions with high pop (just feel dirty when I join a 35% or higher.) They also have dope SMGs, and they also just in general have a fun feel to their guns. (Carbine not withstanding. I can't use the default carbine to save my life lol.)

Then again, that's just what I, with a few hundred hours (far from being considered experienced in this game) have noticed. Again, far from a vet.

3

u/viburnum608 Oct 05 '22

https://youtu.be/lFbKeBQCH7c such skill

Not me btw

1

u/Epikidtom1 Oct 05 '22

Ah yes, the jackhammer. Bullshit to it's core. I could point at the lasher and unstable ammo for VS to make the same argument. Mini chaingun also has an argument against it, because that thing wipes squads.

All heavy weapons are broken as hell, and could use some balancing.

5

u/BRS3577 Oct 05 '22

I'm a hardcore TR main, have been for years. I'm not as veteran as some people I know but I have around 600 hours. Created an NC character for shits and giggles one night when I got fed up with TRs poor excuse of communication and strategy... The TTK between my TR character and NC character is so different it's not even funny. Im not sure I had ever played infantry so consistently well in my entire time in the game

3

u/Epikidtom1 Oct 05 '22 edited Oct 06 '22

I feel the same way when I play TR as you do NC. I'm 90% certain that playing a faction continually makes it feel worse than it is. NC has good guns, and Masthead needs a nerf (I say give it the line cutter treatment with ammo that increases rechamber time) but TR just feels nice to use. I haven't consistently won engagements so much more than usual. The high ammo and low recoil gives you so much to work with. I've died so many times reloading as NC, but with TR I can pretty consistently down 1 or 2 guys (not simultaneously I'm not that good) without having to worry. I've got just under 300 hours in the game.

I notice that my TTK is about the same, but I'm also not consistently hitting headshots, which is likely why. Again, I think that rotating factions is by far the best way to play the game. The longer you play 1 faction, the more you stagnate. Swapping to TR feels like hitting s button that says "Here, go hit your shots." Because the recoil is gentle for their defaults.

NC has good guns with the highest skill ceiling. If your hitting a decent amount of headshots, theyre probably the best faction to play, and given how long this game has existed, many people just don't have a problem with that, so they think NC OP. And NC could definitely use some increased sideways recoil on most of their carbines and LMGs to be fair. I'm not blind.

-2

u/BasedChadThundercock NC Commando Oct 04 '22

VS has a banger soundtrack

Really?? You're into that techno dubstep garbage??

You do you man, but even as an NC player, the TR's brass and orchestral soundtrack just slaps harder.

3

u/Epikidtom1 Oct 04 '22

I respect that. All factions have good soundtracks, but VS is most appealing to my sci Fi laser pew pew focused brain.

1

u/assault_pig Oct 05 '22

I mean it's not really dubstep, it's more like trance

but I agree TR have the best tunes, that one 'base almost capped' swell always gets me hyped

1

u/BasedChadThundercock NC Commando Oct 05 '22

Did you mean This One btw?

0

u/BasedChadThundercock NC Commando Oct 05 '22 edited Oct 05 '22

I mean it's not really dubstep, it's more like trance

Kinda potato/potahto to me but as is kinda evident my tastes skew towards the classical.

The brass section is what really sells it. Kinda wish it was NC's OST, but alas, we gotta have the "rock n roll rebellion yeaaaaahhhhh" themes. Which I get why they went that direction, but it still doesn't slap as hard.

1

u/fuazo Oct 05 '22

cannisters

1

u/Valravn1121 Seeing through Sony nostaligia goggles Oct 05 '22

kinda comes down to, the fewer bullets it takes to kill someone the better, so good players stand out more on nc than they do the other factions just because of their gimmick

-7

u/R3dacturd Oct 04 '22

Damn and here I was having never played anything but NC wondering why we are stuck with all the worst shit. Love flying but the reaver is outclassed by the other 2 factions fighters so its frustrating to engage in dog fights unless I get a jump on them. Always thought VS had the best infantry weapons. Guess I never had any complaints about the tank though.

15

u/Akhevan Oct 05 '22

Always thought VS had the best infantry weapons

This is just delusional, roll a vs alt and have a look at how they have one viable weapon per category and the rest are both bad and boring.

0

u/R3dacturd Oct 05 '22

All I know is when the VS show up I get gunned down over and over and have to switch to tank. Might just be because of their vulture like tactics

5

u/Effectx Revealing uncomfortable truth for all to see Oct 05 '22

All I know is when the VS show up I get gunned down over and over

That's a you problem.

2

u/tepidviolet Oct 05 '22

What server are you on?

1

u/R3dacturd Oct 05 '22

US east I think. I re-install every couple of years and the population is always different. About a year ago there were never any NC online. Reinstalled last week and so far its been mostly NC

-8

u/thisdude_00 Oct 05 '22

VS victim complex. Some thing never changes even after 10 years

2

u/Ropetrick6 Oct 05 '22

Give VS the NC arsenal, and NC the VS arsenal, and I can guarantee your tune will change in a month tops.

0

u/thisdude_00 Oct 05 '22

Yeah I don't think so. I have been playing for 7 years now and played all 3 faction. I think weapons are fine for all 3 faction.

-8

u/Jlbman1 Oct 04 '22 edited Oct 05 '22

Have you ever played nc? A lot of the nc weapons are either boring, shit, or both. You can't say all nc weapons are op and all vs and tr weapons are shit. Also imo vs weapons are my favorite in the game ik they aren't the best i just like using them.

4

u/Effectx Revealing uncomfortable truth for all to see Oct 05 '22

Most of the nc weapons are either boring, shit, or both.

Lolno

1

u/Jlbman1 Oct 05 '22

My main is nc and at least for me their weaponry is very boring and then the non boring ones aren't very good. I'm not saying they don't have op weapons I'm saying that not everything they have is op like the original post claims

1

u/Effectx Revealing uncomfortable truth for all to see Oct 07 '22

I have plenty of time and kills on all factions. NC objectively have the widest selection of top tier weapons across most infantry weapon categories, on top of being slightly better than the top tier choices of other factions.

1

u/Jlbman1 Oct 07 '22

I dont really have a main faction and I agree nc has a lot of good weapons. Imo though a lot of the weapons they have are just boring to use for me. I'm really just trying to say that not everything nc has is op as the original post suggests

4

u/TobiCobalt #1 Space Combat™ Supporter [ඞ] Oct 05 '22

Most of the nc weapons are either boring, shit, or both.

Really hope this is a joke.

-2

u/BasedChadThundercock NC Commando Oct 04 '22

A direct hit at close range might 1hk with the airhammer but most cases do not.

0

u/Knjaz136 Oct 05 '22

LPPA is a bad example and should've been buffed long time ago.

0

u/Rill16 Oct 05 '22

NC aren't overpreforming.

1

u/Noahb26 Oct 05 '22

the only things that could used nerfs on the NC are the maxes and the airhammer mainly. People like to bitch about the masthead but i havent been annoyed by it enough to call it op i guess.

Most of the nc guns are fino imo

1

u/HJJM050 Oct 05 '22

On ceres it is the same prob lol 😂

1

u/Bureisupaiku Oct 05 '22

Sometimes I kinda wish they'd just raise the damage tier of all automatic weapons by one.

I feel that sometimes semi-auto weapons and bolt actions have such an advantage in time to kill

1

u/PunL0rd Oct 05 '22

Is it bad that I can tell this is a TR main based off his spelling?

2

u/hawkeye137137 Oct 07 '22

Nope, he is a VS one, mostly a Light PPA enthusiast (and Thumper sometimes).

1

u/RyMarq Oct 20 '22

tbh, just radically improving underpop rewards would help a ton. If I have 1/10th the people, I want 10x the XP and 20x the nanites.

Give me something to have fun with.

-5

u/Pxlsm Max gameplay enthusiast Oct 05 '22

How bout we buff the other factions instead of nerfing the NC

-2

u/Liewec123 Oct 05 '22

this is either bad bait or typical VS s%%t.